Todd Howard Talks About Elder Scrolls 6

In an interview this week, Bethesda director Todd Howard revealed a bit about the upcoming Elder Scrolls 6. He spoke with James Batchelor of GamesIndustry.biz at Develop:Brighton Conference. Check out the full interview below.

Howard explained one upgrade from Skyrim to ES6 is bigger cities. Skyrim cities are iconic and gorgeous but have not aged well. They are small, and its citizens are robotic by today’s standards. Larger cities could make the city itself a place to complete quests. We saw some of this in the Imperial City in Oblivion.

The simplistic NPCs are subject to memes and funny videos at this point. With the new engine Bethesda has been building, they can have more random and life-like townspeople. As you travel to the town, people could be shopping, visiting each other, or even committing crimes. The massive new engine is the foundation of Bethesda’s future.

“The overhaul on our engine is probably the largest we’ve ever had, maybe even larger than Morrowind to Oblivion… From rendering to animation to pathing to procedural generation — I don’t want to say ‘everything — but it’s a significant overhaul. It’s taken us longer than we would have liked, but it’s going to power what we’re doing with Starfield and Elder Scrolls 6. When people see the results, they’ll hopefully be as happy as we are with what’s on the screen and also how we can go about making our games.”

Todd Howard to GamesIndustry.biz

The hype for Elder Scrolls 6 has fans desperate for any news, and we’ll deliver. Any time we find something out, we will keep you updated.

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